Creates a more faster and more fun experience for SOASE. It adds new ships for all races, better defenses and larger gravity wells(more mining roids). My mod includes MANSHOOTER's Volumetric Explosions&Damage Effects Mini-mod v0.8 MERGED with Bailknight's Effects Mod 1.3 and with my own tweaking of the graphic effects.
The mod is being reworked maybe back from scratch.
Published on April 4, 2008 By Kiedjor In Sins Modding

10-16-08

Well I'm finally back after problems with real life and computers. But, I managed to work everything out and decided to give this mod a try once again. I went through the mod using the developer.exe and noticed theres a whole bunch of problems. So I decided to go from scractch and try again. Also had issues of crashing when I decide to exit the game.

I love what Manshooter is doing played with his new addon and got to say it kicks ass. Hopefully he'll let me use his addon for my mod.

My computer died and my new patch for the super mini mod has gone with it to. Due to frustation I left for awhile to gain my ground again. I'm back and ready to mod again in about one week if my new comptuer runs smoothly.
I noticed the community has grown a lot and thriving GO SOSAE community! - 06-05-08

Well currently I decided that I wanted the captials and everything else different from each other race so.....

Advent Are the masters of shields so their strength of shield increases but, their hull and armor is serverely lacking. They have the fastest speed compared to the other races and it really matters on the captials. Good for evading those nasty vasari captial missiles. Use the speed as part of your micromanaging!
Weapons: mid-long range for laser and plasma weapons and beams short range but powerful.
TEC: Have stronger hulls compared to the other races and extreme armor but, slow moving. They are considered the tanks out of the three races.
Weapons: Fast reloading autocannons and lasers but have shorter range compared to other races. Missile are fast reloading and medium to high range. Beam for kol BS is slow recharge but powerful.
Vasari: Have medium to high hull and medium shields. Have good regenerating hull and shields systems. Alittle faster compared to TEC.
Weapons: Their weapons have the slowest recharge rate but the hardest hitting weapons for beams,wave and missiles.
Missiles are super powerful but due to this payload they are very, very slow so keep that in mind!

In the future I hope to add more like units, better textures when it comes to weapon fire.
Hopefully a new race, when my modeling skills improve.

I'll post a early version of my mod next couple of days still gonna make sure everything is cool...

Enjoy the mod and post if you have any questions concerning the mod. Thanks!

The mod is finally up and hope you enjoy it! Will add more in the future!
04-30-08
NEW VERSION OUT!(2.0a)(Fixed) For 1.04.
http://files.filefront.com/SuperMiniMod20a05+2+08rar/;10123363;/fileinfo.html NEW VERSION!
Thank you VirtualDementia for helping me find the problem in 2.0!
Thank you
Lord_Dark_Cloud he says "I figured it out. For some reason it doesn't like to be loaded from start up. By that I mean, go to mod activate, click load at start, close it, and restart the game. No good. Now if I just activate and go to play it works great so far. Props man its more to what it should be, more depth, more ships etc. It works in mp so far as well, whooah!!! Me and a friend are going to play one today. I'll let you know how it turns out. "Hopefully this fixes the no credit,metal or crystal problem. Thank you again Lord_Dark_Cloud!

04-04-08

Update: New text for names and descriptions for advent. Will work on Vasari and TEC soon.

Update: Ships converted by advent will all be given kamakazie ability to further their devotion for the unity.
04-05-08
Update: Ships Allied to Trade will all be given the a mini version of adpative shield ability to increase their survival.
Also, The TEC Beacon ability has been done and will start working on Vasari soon. After that new text changes for vasari and Tech
Update: I decided the Vasari will be helped by pirates to aid their goals.
Update: Due to problems adding the Mini adaptive shield I decided to go with sprint ability. Using the adaptive seems too over powered anyways.
Update: The colony ships for each race will also have a RA ability calling light(scout hull),medium(frigate bomber hull), and heavy(support class hull) interceptors. I might make this more tactical unsure yet maybe ill put 2 types of downloads up one for fleet only base and another for empire building etc.
Update: So it looks like Interceptors for advent coloney is going very well, and im starting to work on Tech, maybe they will have 2 battlecruisers so instead of zerging the enemy they have 2 well rounded ships.
Update: Due to problems adding captials to RA . about 40 jumped to a planet LOL. I had to change my plan. So, now they are Trader Class Medical Carrier (using all beams) and Trader Class Cargo Carrier (mixture of projectiles and missiles) will have 400 defence and 100 shields. So ya they are really weak alone but together they are formidable. But, they have no chance againest another captial. It'll rip through them like candy.
04-07-08
Update: Text descriptions and names is completed for Tech and Advent. Dozens of ship variations is created for advent and Tech but not finished yet.Once this is done i'll start working on vasari. Goal For Tech,Advent and Vasari: they will have 31 ships including captials and variations.
04-08-08
Update: With text descriptions and names fully completed and ships variations done for them. I will be able to put my full attention to vasari. I'll post some screenies to show you some of stuff I did already with the two races and hope to get this mod out in like one or two days.
04-09-08
Update: After this mod gets out and work on some fixes it looks like this mod will merge with 7 sins mod made by DANMAN. Work is almost finish with Vasari and still need some text changes but, looks like it should be out soon.
Also a new picture is up. I replace the captial's beams and some ships with the Vasari Siege beam and it looks awesome!
Update: The Mod is out now and report back to me with problems so I can work on them right away!
4-11-08
Update: Been working on models lately mostly changing the stock models for the mod. Hopefully later I will be able to make models from scratch and include that a new race im going to work on and also for pirates as well. The different variations for this mod will look more different from each other instead using same model over and over again.
Update: Decided to work on mining for advent and gave them ability to add more defences by planting a station on it with beams.Also some new screenies of more model tweaking.
4-12-08
Update: Working on changes for the captial's experience system , changed models and different changes to planets and the gravity wells.New pictures up as well.
4-15-08
Update:
So this new update changes the captial's experience by 10 times, increased gravity well by a lot. Tweaked models for pirates having captials to aid their raids and their stats are buffed. Next thing i'll be working is tweaked models for vasari and a playable pirate race ...hopefully lol.
4-16-08
Update: Started to work on the independents. So far everything looks good.After this, i'll finish up the Vasari models and tweak some abilities and I think this mod will be set for a second release.
New pictures up to show what they have now.
4-19-08
Update: New version out for 1.04 SOASE. A lot of changes
4-30-08
Update: Added two new defence stations one using all phase missiles the other creates squads of battlecruiser like weapons with fighter's agility for Vasari.
Changed some of TECH and Pirate weapon load outs to include gauss type of weapons.
Changed the races gunboats to reflect more to their racial weapons.
Added antifighter weaponery to some captials for all races.
Fixed the error of advent research shield(required 70) its at 7 now.
Fixed the error for TECH repair station. Decreased the level back at 2 but improving the research boost by good amount.
Added increase range TECH(for lasers and autocannons) with gauss research to help the TECH with their limited range.
Increased the squads for Independent planet stations.
05-02-08:
Update: New update contains the three meshes missing from 2.0. This will hopefully fixed that minidump at the start of activating the mod. Have fun and sorry for that mix up!Credit has been given in readme also!
05-04-08:
Update:
Thank you Lord_Dark_Cloud he says "I figured it out. For some reason it doesn't like to be loaded from start up. By that I mean, go to mod activate, click load at start, close it, and restart the game. No good. Now if I just activate and go to play it works great so far. Props man its more to what it should be, more depth, more ships etc. It works in mp so far as well, whooah!!! Me and a friend are going to play one today. I'll let you know how it turns out. "

Hopefully this fixes the no credit,metal or crystal problem. Thank you again Lord_Dark_Cloud!









Comments (Page 5)
12 PagesFirst 3 4 5 6 7  Last
on Apr 20, 2008
Hey, mod sounds great, but im having a problem, its a little weird but i enable the mod and nothing happens, the normal sins game just runs. Iv tried other mods and they work fine, any suggestions?


/agree
on Apr 20, 2008
Sorry about previous post, I quoted top instead of bottom.

The mod is a bit borked Construction ships are really slow so in a larger gravity well it takes ages..None of the resources go up, you start with 0 supply, and the black market gives all -11214998 figures..


/agree
on Apr 20, 2008
Thanks for reply Naoza, ya im still trying to fix these stuff but hopefully the game play is ok?

For the problems, please post some screenies and make sure you install it correctly.
on Apr 21, 2008
Thanks for reply Naoza, ya im still trying to fix these stuff but hopefully the game play is ok? For the problems, please post some screenies and make sure you install it correctly.


I was just trying to throw some constructive criticism in there, your mod is hella fun and just trying to help out a little.

Overall gameplay was rather fun, the changes you made created a fun twist. I'll play a much longer session tomorrow and post more of my thoughts, if you'll take them
on Apr 21, 2008
I'll take anything, I just played a small game and noticed some mistakes I already did. For like the fighter for pirates they only have 1 gun ment to give it 3. Advent for the third tier shields requires 72 ment 7. So ya, im gonna do another update like next week to get some bugs fixed.
on Apr 21, 2008
I start with af fleet cap at zero, and it does not increase with research or anything. Pretty annoying...
on Apr 21, 2008
Install it correctly man, take out superminimod folder out of the first superminimod folder. Put it into your mod section. If you did this already tell me how you install it exactly and what version you currently running.
on Apr 21, 2008
well, i make my own mods as well, and i had a similar problem with small fleet cap with your mod, im going to try switching it to large and see if anything happens.

Edit: its the same with all of the fleet caps, not really sure what is causing it, and it IS installed correctly. (with v1.04)
on Apr 21, 2008
[18:51: 1] randomShipCount exceeds the maximum allowed. 8 requested but only 5 allowed. If a larger number is needed bug a programmer!
[18:51:20] randomShipCount exceeds the maximum allowed. 8 requested but only 5 allowed. If a larger number is needed bug a programmer!
[18:51:20] randomShipCount exceeds the maximum allowed. 8 requested but only 5 allowed. If a larger number is needed bug a programmer!
[18:51:21] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\Gameplay.constants
Label: randomShip
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Line Contents: randomShipCount 8

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File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\Gameplay.constants
Label: randomShip
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Label: randomShip
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Label: randomShip
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File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\Gameplay.constants
Label: pirateRaidComposition:4
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Label: buildSpeedData-Slow
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Label: fleetSupplyData-Large
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Label: shipPhysicsSpeedData-Slow
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Label: shipPhysicsSpeedData-Fast
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File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\Gameplay.constants
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Label: playerDiplomacyAIDef
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File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\Gameplay.constants
Label: playerTradeNetworkDef
Line Number:419
Line Contents: randomShipCount 8

[18:51:30] Missing \n in C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityLightPSIBeacon.entity

This is a mostly harmless error message usually caused by forgetting to hit enter at the end of an archive file.
It is only here to verify that the buffer given to read the string is big enough to hold the string read from the file.
If there is no \n character then this particular bug can't be properly detected.

to fix - put a newline at the end of this file.[18:51:31] randomShipCount exceeds the maximum allowed. 12 requested but only 5 allowed. If a larger number is needed bug a programmer!
[18:51:31] Missing \n in C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityPSIBeacon.entity

This is a mostly harmless error message usually caused by forgetting to hit enter at the end of an archive file.
It is only here to verify that the buffer given to read the string is big enough to hold the string read from the file.
If there is no \n character then this particular bug can't be properly detected.

to fix - put a newline at the end of this file.[18:51:31] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: aiUseTime
Line Number:31
Line Contents:minExperienceLevelRequired

[18:51:31] Failed to convert '' to an enum value.
[18:51:31] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: aiUseTargetCondition
Line Number:32
Line Contents:minExperienceLevelRequired

[18:51:31] Failed to convert '' to an enum value.
[18:51:31] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: isAutoCastAvailable
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[18:51:31] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: isAutoCastOnByDefault
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[18:51:31] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: pickRandomPlanetToExploreForAutoCastTarget
Line Number:35
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File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: ignoreNonCombatShipsForAutoCastTarget
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Line Contents:minExperienceLevelRequired

[18:51:31] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: onlyAutoCastWhenDamageTakenExceedsPerc
Line Number:37
Line Contents:minExperienceLevelRequired

[18:51:31] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: isPassive
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[18:51:31] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: antiMatterCost
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[18:51:31] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: cooldownTime
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File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: researchPrerequisites
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[18:51:31] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: nameStringID
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[18:51:32] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: descStringID
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[18:51:32] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: hudIcon
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Line Contents:minExperienceLevelRequired

[18:51:32] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: smallHudIcon
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[18:51:32] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\AbilityShieldPhaseRestore.entity
Label: infoCardIcon
Line Number:46
Line Contents:minExperienceLevelRequired

[18:51:33] randomShipCount exceeds the maximum allowed. 12 requested but only 5 allowed. If a larger number is needed bug a programmer!
[18:51:33] Failed to convert 'RestoreHull' to an enum value.
[18:51:33] Failed to convert 'RestoreHull' to an enum value.
[18:51:34] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\CAPITALSHIP_PHASECOLONY.entity
Label: burstDelay
Line Number:158
Line Contents: muzzleEffectName "Weapon_PhaseCapitalPlanetBombing_Muzzle"

[18:51:34] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\CAPITALSHIP_PHASESCOUT.entity
Label: burstDelay
Line Number:119
Line Contents: muzzleEffectName "Weapon_PhaseCapitalPlanetBombing_Muzzle"

[18:51:35] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\FrigateTechHeavy.entity
Label: ExperiencePointsForDestroying
Line Number:21
Line Contents:MaxHullPoints 60000.000000

[18:51:35] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\PLANETMODULE_PSIORBITALDefenderLEXTRACTORC.entity
Label: defaultAutoAttackRange
Line Number:57
Line Contents:NumWeapons 2

[18:51:35] Failed to convert '' to an enum value.
[18:51:35] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\PLANETMODULE_PSIORBITALDefenderLEXTRACTORC.entity
Label: defaultAutoAttackOn
Line Number:58
Line Contents:NumWeapons 2

[18:51:35] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\PLANETMODULE_PSIORBITALDefenderLEXTRACTORC.entity
Label: prefersToFocusFire
Line Number:59
Line Contents:NumWeapons 2

[18:51:35] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\PLANETMODULE_PSIORBITALDefenderLEXTRACTORM.entity
Label: defaultAutoAttackRange
Line Number:57
Line Contents:NumWeapons 2

[18:51:36] Failed to convert '' to an enum value.
[18:51:36] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\PLANETMODULE_PSIORBITALDefenderLEXTRACTORM.entity
Label: defaultAutoAttackOn
Line Number:58
Line Contents:NumWeapons 2

[18:51:36] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\PLANETMODULE_PSIORBITALDefenderLEXTRACTORM.entity
Label: prefersToFocusFire
Line Number:59
Line Contents:NumWeapons 2

[18:51:36] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\PLANETMODULE_PSIORBITALOutpostStarBase.entity
Label: defaultAutoAttackRange
Line Number:57
Line Contents:NumWeapons 3

[18:51:37] Failed to convert '' to an enum value.
[18:51:37] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\PLANETMODULE_PSIORBITALOutpostStarBase.entity
Label: defaultAutoAttackOn
Line Number:58
Line Contents:NumWeapons 3

[18:51:37] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\PLANETMODULE_PSIORBITALOutpostStarBase.entity
Label: prefersToFocusFire
Line Number:59
Line Contents:NumWeapons 3

[18:51:38] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\RESEARCHSUBJECT_POPULATIONCAPICEPHASE0.entity
Label: researchModifier
Line Number:38
Line Contents:artifactPicture ""

[18:51:38] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\RESEARCHSUBJECT_POPULATIONCAPICEPHASE0.entity
Label: researchModifier
Line Number:39
Line Contents:artifactPicture ""

[18:51:38] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\RESEARCHSUBJECT_POPULATIONCAPICEPHASE0.entity
Label: researchModifier
Line Number:40
Line Contents:artifactPicture ""

[18:51:38] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\RESEARCHSUBJECT_POPULATIONCAPICEPHASE0.entity
Label: researchModifier
Line Number:41
Line Contents:artifactPicture ""

[18:51:39] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\RESEARCHSUBJECT_POPULATIONCAPICEPHASE0.entity
Label: researchModifier
Line Number:42
Line Contents:artifactPicture ""

[18:51:39] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\SupportPSIGunshipB.entity
Label: hullPointRestoreRate
Line Number:152
Line Contents:HullPointRestoreRate 0.500000

[18:51:39] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\SupportPSIGunshipB.entity
Label: armorPoints
Line Number:153
Line Contents:HullPointRestoreRate 0.500000

[18:51:39] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\SupportPSIGunshipB.entity
Label: maxMitigation
Line Number:154
Line Contents:HullPointRestoreRate 0.500000

[18:51:39] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\SupportPSIGunshipB.entity
Label: experiencePointsForDestroying
Line Number:155
Line Contents:HullPointRestoreRate 0.500000

[18:51:40] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\SupportPSIGunshipB.entity
Label: minShadow
Line Number:156
Line Contents:HullPointRestoreRate 0.500000

[18:51:40] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\SupportPSIGunshipB.entity
Label: maxShadow
Line Number:157
Line Contents:HullPointRestoreRate 0.500000

[18:51:40] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\SupportPSIGunshipC.entity
Label: hullPointRestoreRate
Line Number:154
Line Contents:HullPointRestoreRate 0.500000

[18:51:40] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\SupportPSIGunshipC.entity
Label: armorPoints
Line Number:155
Line Contents:HullPointRestoreRate 0.500000

[18:51:41] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\SupportPSIGunshipC.entity
Label: maxMitigation
Line Number:156
Line Contents:HullPointRestoreRate 0.500000

[18:51:41] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\SupportPSIGunshipC.entity
Label: experiencePointsForDestroying
Line Number:157
Line Contents:HullPointRestoreRate 0.500000

[18:51:41] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\SupportPSIGunshipC.entity
Label: minShadow
Line Number:158
Line Contents:HullPointRestoreRate 0.500000

[18:51:41] Text FileArchive missing Label.

File: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\GameInfo\SupportPSIGunshipC.entity
Label: maxShadow
Line Number:159
Line Contents:HullPointRestoreRate 0.500000

[18:51:42] Entity 'RESEARCHSUBJECT_SHIELDSPSI2' has a prereq that needs 72 levels of research subject 'RESEARCHSUBJECT_SHIELDSPSI1' which has a max level of 7
[18:51:47] FrigateTechLight has weapon:0 damage in BACK bank but no weapon points
[18:51:51] FrigateTechLight has weapon:0 damage in LEFT bank but no weapon points
[18:51:51] FrigateTechLight has weapon:0 damage in RIGHT bank but no weapon points
[18:51:51] FrigateTechLight has weapon:1 damage in BACK bank but no weapon points
[18:51:51] FrigateTechLight has weapon:1 damage in LEFT bank but no weapon points
[18:51:52] FrigateTechLight has weapon:1 damage in RIGHT bank but no weapon points
[18:51:52] FrigateTechLight has weapon:2 damage in BACK bank but no weapon points
[18:51:52] FrigateTechLight has weapon:2 damage in LEFT bank but no weapon points
[18:51:52] FrigateTechLight has weapon:2 damage in RIGHT bank but no weapon points
[18:51:53] FrigateTechAntiFighter has weapon:0 damage in BACK bank but no weapon points
[18:51:53] FrigateTechAntiFighter has weapon:0 damage in LEFT bank but no weapon points
[18:51:53] FrigateTechAntiFighter has weapon:0 damage in RIGHT bank but no weapon points
[18:51:53] FrigateTechAntiFighter has weapon:1 damage in BACK bank but no weapon points
[18:51:53] FrigateTechAntiFighter has weapon:1 damage in LEFT bank but no weapon points
[18:51:54] FrigateTechAntiFighter has weapon:1 damage in RIGHT bank but no weapon points
[18:51:54] FrigateTechAntiFighter has weapon:2 damage in FRONT bank but no weapon points
[18:51:54] FrigateTechAntiFighter has weapon:2 damage in BACK bank but no weapon points
[18:51:54] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_Blink
Effect Name: Flair_Blink
Max Count: 10
[18:51:55] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_Blink
Effect Name: Flair_Blink
Max Count: 10
[18:51:55] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:51:55] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:51:55] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_PirateFlagMed
Effect Name: Flair_PirateFlagMed
Max Count: 10
[18:51:55] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:51:56] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:52:11] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_PirateFlagMed
Effect Name: Flair_PirateFlagMed
Max Count: 10
[18:52:12] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:52:12] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:52:12] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_PirateFlagMed
Effect Name: Flair_PirateFlagMed
Max Count: 10
[18:52:13] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:52:13] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:52:13] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_PirateFlagMed
Effect Name: Flair_PirateFlagMed
Max Count: 10
[18:52:13] *** No more room for 'Flair' effect.

Entity: FrigateTechSiege
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation.mesh
Mesh Point: Flair-Flair_PirateSkull
Effect Name: Flair_PirateSkull
Max Count: 10
[18:52:13] FrigateTechSiege has weapon:0 damage in BACK bank but no weapon points
[18:52:14] FrigateTechSiege has weapon:0 damage in LEFT bank but no weapon points
[18:52:14] FrigateTechSiege has weapon:0 damage in RIGHT bank but no weapon points
[18:52:14] FrigateTechSiege has weapon:1 damage in BACK bank but no weapon points
[18:52:14] FrigateTechSiege has weapon:2 damage in BACK bank but no weapon points
[18:52:15] FrigateTechSiege has weapon:2 damage in LEFT bank but no weapon points
[18:52:15] FrigateTechLongRange has weapon:0 damage in BACK bank but no weapon points
[18:52:15] FrigateTechLongRange has weapon:0 damage in LEFT bank but no weapon points
[18:52:15] FrigateTechLongRange has weapon:0 damage in RIGHT bank but no weapon points
[18:52:15] FrigateTechLongRange has weapon:1 damage in BACK bank but no weapon points
[18:52:16] FrigateTechLongRange has weapon:1 damage in LEFT bank but no weapon points
[18:52:16] FrigateTechLongRange has weapon:1 damage in RIGHT bank but no weapon points
[18:52:16] FrigateTechLongRange has weapon:2 damage in FRONT bank but no weapon points
[18:52:16] FrigateTechLongRange has weapon:2 damage in BACK bank but no weapon points
[18:52:17] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_Blink
Effect Name: Flair_Blink
Max Count: 10
[18:52:17] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_Blink
Effect Name: Flair_Blink
Max Count: 10
[18:52:17] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:52:17] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:52:17] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_PirateFlagMed
Effect Name: Flair_PirateFlagMed
Max Count: 10
[18:52:18] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:52:18] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:52:18] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_PirateFlagMed
Effect Name: Flair_PirateFlagMed
Max Count: 10
[18:52:18] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:52:19] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:52:19] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_PirateFlagMed
Effect Name: Flair_PirateFlagMed
Max Count: 10
[18:52:19] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:52:19] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_PirateTorchMed
Effect Name: Flair_PirateTorchMed
Max Count: 10
[18:52:20] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_PirateFlagMed
Effect Name: Flair_PirateFlagMed
Max Count: 10
[18:52:20] *** No more room for 'Flair' effect.

Entity: FrigateTechHeavy
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateSiegestation1.mesh
Mesh Point: Flair-Flair_PirateSkull
Effect Name: Flair_PirateSkull
Max Count: 10
[18:52:20] FrigateTechHeavy has weapon:0 damage in BACK bank but no weapon points
[18:52:20] FrigateTechHeavy has weapon:0 damage in LEFT bank but no weapon points
[18:52:20] FrigateTechHeavy has weapon:0 damage in RIGHT bank but no weapon points
[18:52:21] FrigateTechHeavy has weapon:1 damage in BACK bank but no weapon points
[18:52:21] FrigateTechHeavy has weapon:2 damage in BACK bank but no weapon points
[18:52:21] FrigateTechHeavy has weapon:2 damage in LEFT bank but no weapon points
[18:52:21] *** No more room for 'Flair' effect.

Entity: FrigatePirateScout
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateLightPir.mesh
Mesh Point: Flair-Flair_PirateSkull
Effect Name: Flair_PirateSkull
Max Count: 10
[18:52:22] FrigatePirateScout has weapon:0 damage in BACK bank but no weapon points
[18:52:22] FrigatePirateScout has weapon:0 damage in LEFT bank but no weapon points
[18:52:22] FrigatePirateScout has weapon:0 damage in RIGHT bank but no weapon points
[18:52:22] FrigatePirateScout has weapon:1 damage in BACK bank but no weapon points
[18:52:22] FrigatePirateScout has weapon:1 damage in LEFT bank but no weapon points
[18:52:23] FrigatePirateScout has weapon:1 damage in RIGHT bank but no weapon points
[18:52:23] FrigatePirateScout has weapon:2 damage in FRONT bank but no weapon points
[18:52:23] *** No more room for 'Flair' effect.

Entity: FrigatePirateAntiFighter
Mesh: C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\Frigate_PirateLightPir1.mesh
Mesh Point: Flair-Flair_PirateSkull
Effect Name: Flair_PirateSkull
Max Count: 10
[18:52:23] FrigatePirateAntiFighter has weapon:0 damage in BACK bank but no weapon points
[18:52:24] FrigatePirateAntiFighter has weapon:0 damage in LEFT bank but no weapon points
[18:52:24] FrigatePirateAntiFighter has weapon:0 damage in RIGHT bank but no weapon points
[18:52:24] FrigatePirateAntiFighter has weapon:1 damage in BACK bank but no weapon points
[18:52:24] FrigatePirateAntiFighter has weapon:1 damage in LEFT bank but no weapon points
[18:52:24] FrigatePirateAntiFighter has weapon:1 damage in RIGHT bank but no weapon points
[18:52:25] FrigatePirateAntiFighter has weapon:2 damage in FRONT bank but no weapon points
[18:52:25] FrigatePirateAntiFighter has weapon:2 damage in BACK bank but no weapon points
[18:52:50] Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)

Mesh = C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\SupportShip_PriGunshipC.mesh
MeshPointString = 'Weapon-1'
Parsed Weapon Index = 1
Max Weapon Index = 0
[18:53: 6] Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)

Mesh = C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\SupportShip_PriGunshipC.mesh
MeshPointString = 'Weapon-2'
Parsed Weapon Index = 2
Max Weapon Index = 0
[18:53: 6] Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)

Mesh = C:\Documents and Settings\User\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\SuperMiniMod1.5(04-19-08)\Mesh\SupportShip_PriGunshipC.mesh
MeshPointString = 'Weapon-2'
Parsed Weapon Index = 2
Max Weapon Index = 0
[18:53: 7] SupportPRIGunshipC has weapon:0 damage in BACK bank but no weapon points
[18:53: 7] SupportPRIGunshipC has weapon:0 damage in LEFT bank but no weapon points
[18:53:10] SupportPRIGunshipC has weapon:0 damage in RIGHT bank but no weapon points
[18:53:15] SupportPRIGunshipB has weapon:0 damage in BACK bank but no weapon points
[18:53:17] SupportPRIGunshipB has weapon:0 damage in LEFT bank but no weapon points
[18:53:18] SupportPRIGunshipB has weapon:0 damage in RIGHT bank but no weapon points
[18:53:18] SupportPRIGunshipB has weapon:1 damage in BACK bank but no weapon points
[18:53:18] SupportPRIGunshipB has weapon:1 damage in LEFT bank but no weapon points
[18:53:18] SupportPRIGunshipB has weapon:1 damage in RIGHT bank but no weapon points
[18:53:19] SupportPRIGunshipB has weapon:2 damage in BACK bank but no weapon points
[18:53:19] SupportPRIGunship




is the error log i got from the mod, hope it helps in some way~ (sorry for the long post, as well as the double post, but i don't know the codes to make it into a scroll box.)
Edit: in case you are wondering on the exact install method i used, i took the second SuperMiniMod folder out of the main (as per the read me doc) and put it in the mod folder. i moved the texture folder out of the mod folder temporarily, then copied in all the textured from the main folder, then grabbing the textured from the mod, copied them over and replaced any that it asked (still following me? or did i loose you? i suck at explaining things. also added in the particle file from Bailknights mod)
on Apr 21, 2008
Dude please make that post smaller, and I dont know why its casuing this problem. Cause I dont have this problem. I noticed some bugs already that needs fixing thanks.
on Apr 21, 2008
i know about the size issue i just don't know how to cut it down without leaving some parts out (which would defeat the purpose) in the future i can just PM you if you would like).
on Apr 22, 2008
I had some problems yesterday. I installed it correctly, but got that fleet cap problem. The strange thing is, that I tried fixing it by downloading the mod again and reinstalling, and it worked after 3 installations...

I did not do anything different, but it worked. Really strange...
on Apr 22, 2008
That is strange, maybe some how the files get corrupted after being downloaded? I might get another site for you guys to download from.
on Apr 24, 2008
ehm, just a simple question:

how do i have to install the mod? do i have to make a folder called "mod" and copy all files in it? or what?

thanks
dennis
on Apr 24, 2008
ehm, just a simple question:how do i have to install the mod? do i have to make a folder called "mod" and copy all files in it? or what?thanksdennis



Start up your game, go to options, then to mods, and there should be a button to show the mod path, copy that down, then open up IE and type the path down, or search for it manually. once you find the mod folder, unzip this mod, there will be 1 folder with another folder by the same name inside it, along with a readme, copy and paste the second folder into the mod folder. make sure you have patched your game to the latest version tho. after this is all done you can load the game, go to options, mods, and enable the mod, then click the little box that says "load mod on startup" and then exit the game and reload it.

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