Creates a more faster and more fun experience for SOASE. It adds new ships for all races, better defenses and larger gravity wells(more mining roids). My mod includes MANSHOOTER's Volumetric Explosions&Damage Effects Mini-mod v0.8 MERGED with Bailknight's Effects Mod 1.3 and with my own tweaking of the graphic effects.
A preview of Epic Mod.
Published on November 20, 2008 By Kiedjor In Sins of a Solar Empire

Epic Mod

12/10/08

Download here: http://files.filefront.com/Epic+War+v11rar/;12614015;/fileinfo.html

My previous mod was known as superminimod. But, due to problems I reworked my mod from scratch.

My mod includes destroyer class, battlecruiser class, and a titan class. New defences for each race: Advent can plant outposts on asteroids in their gravity wells and is also equipped with shield regenerating devices, for vasari they have hanger that can deploy gunships and also deploy fast acting fighters or bombers to protect the hanger, and the tech can create a huge battlestation that can destroy,disable and enhance ships in the gravity well.Gravity well has been increased as well as asteroids and capturable ones too. No new planets has been added yet but its on my list of things planned. A rough fighter like movement for frigates and cruisers has been added its not perfect but it does add some more action to the battles. Captials also has been buffed and also the strikecraft they can carry.Each race also has leader ships. For advent they have a AI CONTROL UNIT,vasari has the DARK PRINCE,and Tech has Commodore Elite that can call for help (fleet beacon modified) to get in battle quickly. Research also has been expanded and for tech they dont have lasers but 4 research techs devoted into enhancing gauss type weapons.

My mod also includes:

Volumetric Explosions&Damage Effects Mini-mod v0.8 byMANSHOOTER MERGED with Bailknight's Effects Mod 1.3  with some of my own tweaking.

The Sin's Plus Addon by UZII has been added the abilities do not currently work and in the process of converting them to v1.1.

Future plans is adding ability trees that is connected to research. If you research one path a weapon of that path will be unlocked to use.

 

11/30/08: Added a Wave System when you kill defenders protecting the planets (npcs) theres a chance it will spawn another wave to defend the planet.When you kill the last wave it will spawn a boss type unit. When you kill, you will be given extra experience to your captials and resources.

 

Heres a preview of advent battlecruisers the ships with blue engine ball trails (comet) going against a tech battlestation and tech dread(dominator).


This was pic taken from 1.05 but it shows the battlcruiser unleashing upon a kol battleship. Love the screenshot

The Fusion of technologies has begun, the independent worlds put pieces of captials from all races to form their own vessels: The Inde Battleship

The Inde Carrier The Inde Battlecruiser The Planet Sieger The Inde Station

The anti spam ability aka Bright Fyre:

Advent Dreadnaught this model looks different from all advent ships, not sure if it fits them:

Lastly the Advent Titan:

Tech new captials:

The Tech Light BattleCruiser:

The Tech BattleCruiser:

The Tech Heavy BattleCruiser:

The Tech Titan:

Vasari Captials: Vasari Captial Raider:

Vasari Captial Planetary Sieger: Vasari Dread: Vasari Titan:


Comments
on Nov 20, 2008

Very nice!!  It looks like all new models?  And in 1.1 no less, very very nice!   

-Teal

 

on Nov 20, 2008

Very nice very nice. Nice new models powers. Keep up the good work

on Nov 21, 2008

8 new models so far. and thank you:)

on Nov 22, 2008

looks great, sounds great!

keep it up!

on Nov 22, 2008

sounds amazing!!! can't wait to play it!!!

Thanks Kiedjor!

when you think it will be ready?

on Nov 23, 2008

i was hoping for next week but it might take longer... adding more stuff

on Nov 26, 2008

Posted 5 more pictures of the new independent world ships. They are a fusion of race's battleships.

on Nov 27, 2008

Kiedjor,

                    Could i get a copy to work with?  It looks awesome!! 

Thank you,

-Teal

 

on Nov 27, 2008

I plan to release it soon, making area effect abilities to stop fighters and frigates from over running your empire. Each race will have 3 levels of this ability. IE the advent has small version which can hurt only strikecraft, next  one can hurt strike craft and frigates, and the last one is devastating cleanse ability it showers the area with bright like ( the effect from advent super ability) will banish all foes away which this highest level device can only be stored on titan class ships.

on Nov 27, 2008

Everything is awesome!!!

The one picture with the volacanic in the background I can tell that it is the supreme capital planet bombers like the Marza with a bunch of othere vessels in which i can't tell, looks like couple spacejunk welded together.

on Nov 27, 2008

Ya its a fusion of captials put together

on Nov 28, 2008

Oh yeah..and guess who'e the lucky guy thanks to whom he decided to implement the anti-spam bright eye hey!   *Points at self!

Hip Hip Hurray for Kiedjor! Who allowed me to tag along on this incredible modding journey!

Justin S.

on Nov 28, 2008

Thanks Justin! Your big help by finding and bringing chaos to balance:)

 

Also, Posted a Advent  Dreadnaught the third captial in Advent's captial yard. Forth one will probablyl ook similar to this with added goodies to it.

on Dec 08, 2008

Sin's Plus by UZII has been added to the mod. Four new pictures displaying Tech's new captials.

on Dec 10, 2008

Posted last four new captials, these are for vasari enjoy!