Creates a more faster and more fun experience for SOASE. It adds new ships for all races, better defenses and larger gravity wells(more mining roids). My mod includes MANSHOOTER's Volumetric Explosions&Damage Effects Mini-mod v0.8 MERGED with Bailknight's Effects Mod 1.3 and with my own tweaking of the graphic effects.
Outdated working to version.
Published on December 10, 2008 By Kiedjor In Sins Modding

 

5-2-09: Mod Outdated! Currently in process of applying the mod to the newest version and also change couple things. This will be for expansion only. Sorry for being gone for coupel of months but im back again and thanks shadow!

 

Epic Mod v1.1a

WORKS WITH V1.1 and V1.12 (newest patch)!

How to Install: Extract the Epic Mod v1.1a folder out of .rar folder and put it in your sins of a solar empire mod folder
located at: C:\Users\(your name)\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods

12/15/08

Highlights in Epic Mod v1.1a

1.Universe At War gameplay: Independent worlds now fight each other and you for universe domination!(will post a vid

later today.)

 

2.Captials except the lght cruiser for each race needs to be unlocked by captial research in fleet logistics research section.
To unlock them you need to research Cap supply to get more captials to choose from. The last cap supply research is the titan.
Will you rush for the titan or get better technologies? You decide!
3.Reduced the cost of all vanilla captials (resources, credits, supply, and built time by half).

Fixes:

1.Reworked the rate of fire on most ships to reduce lag and boost performance.
2.Upped the supply for fighters that are jump capable to reduce lag.
3.Fixed the ability on city planet to remove antimatter and not make ship's Antimatter go negative.
4.Fixed Skirmished vessel to correct cost and build time.
5. Took out the rough fighter movement to be more tested(will be added in later).

Download here: http://files.filefront.com/Epic+War+v11arar/;12666055;/fileinfo.html

My previous mod was known as superminimod. But, due to problems I reworked my mod from scratch.

My mod includes destroyer class, battlecruiser class, and a titan class. New defences for each race: Advent can plant outposts on asteroids in their gravity wells and is also equipped with shield regenerating devices, for vasari they have hanger that can deploy gunships and also deploy fast acting fighters or bombers to protect the hanger, and the tech can create a huge battlestation that can destroy,disable and enhance ships in the gravity well.Gravity well has been increased as well as asteroids and capturable ones too. A rough fighter like movement for frigates and cruisers has been added its not perfect but it does add some more action to the battles. Captials also has been buffed and also the strikecraft they can carry.Research also has been expanded and for tech they dont have lasers but 4 research techs devoted into enhancing gauss type weapons.

My mod also includes:

MANSHOOTER's Volumetric Explosions&Damage Effects Mini-mod v1.0 MERGED with Bailknight's Effects Mod 1.3 (updated for newest patch by Annatar) and with my own tweaking.

The Sin's Plus Addon by UZII has been added the abilities are different to fit the Epic Mod style.

Future plans is adding ability trees that is connected to research. If you research one path a weapon of that path will be unlocked to use.

 

12/13/08:Just recently I added a way for independeent worlds to invade other independent worlds . Like a constant struggle within the scenario. The stations that are with these worlds can spawn 3 types of cruisers to also aid their quest. It looks really cool and solid. Plan to release this in next patch. Got some balancing stuff to do cause the ai seems to have some trouble repeling them off. More to come in the future!

11/30/08: Added a Wave System when you kill defenders protecting the planets (npcs) theres a chance it will spawn another wave to defend the planet.When you kill the last wave it will spawn a boss type unit(boss has not been implemented yet). When you kill, you will be given extra experience to your captials and resources.

 

Heres a preview of advent battlecruisers the ships with blue engine ball trails (comet) going against a tech battlestation and tech dread(dominator).


This was pic taken from 1.05 but it shows the battlcruiser unleashing upon a kol battleship. Love the screenshot

The Fusion of technologies has begun, the independent worlds put pieces of captials from all races to form their own vessels: The Inde Battleship

The Inde Carrier The Inde Battlecruiser The Planet Sieger The Inde Station

The anti spam ability aka Bright Fyre:

Advent Dreadnaught this model looks different from all advent ships, not sure if it fits them:

Lastly the Advent Titan:

Tech new captials:

The Tech Light BattleCruiser:

The Tech BattleCruiser:

The Tech Heavy BattleCruiser:

The Tech Titan:

Vasari Captials: Vasari Captial Raider:

Vasari Captial Planetary Sieger: Vasari Dread:

Vasari Titan:

Readme Details:

Last updated at: 12/15/08
Epic Mod v1.1a
Epic mod is made by kiedjor and graphic addon by MANSHOOTER's Volumetric Explosions&Damage Effects Mini-mod v1.0
MERGED with Bailknight's Effects Mod 1.3 (updated for newest patch by Annatar) and with my own tweaking.

Also, Partial of Sin's Plus by Uzii has been added the planet's abilities are different.
I redesigned the abilities on the sin's plus. Only Sin's Plus planets has this.
Each Sin's plus planet except paradise and oceanic has the same abiltiy and barren and swamp has the
same ability.
The vanilla planets has not been altered.

How to Install: Extract the .zip folder put it in your sins of a solar empire mod folder
located at: C:\Users\(your name)\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods

New stuff....

Universe At War gameplay: Independent worlds now fight each other and you for universe domination!

Captials except the lght cruiser for each race needs to be unlocked by captial research in fleet logistics research section.
To unlock them you need to research Cap supply to get more captials to choose from. The last cap supply research is the titan.
Will you rush for the titan or get better technologies? You decide!

Reduced the cost of all vanilla captials (resources, credits, supply, and built time by half).

Independent has been upgraded with fused captial parts, captial status
empowers them with abilities to enforced their terrority.

Pirates and Pirate base is now enhanced a titan can not solo the base alone.
Killing Pirate gauss defences (has abilities) will alert fleets nearby,
Consisting of nightingales and Dreads(boss) to defend the base.

New level threat system to indicate their strength ( this indicator will be in their name):

Vasari:
Contentious Mark-dangerous-CM
Inhibitory Mark-average-IM
Phlegmatic Mark-easy-PM
Advent:
Dormant Code-weak-DC
Progressive Code-medium-PC
Dynamic Code-strong-DYC
Tech:
Tier0-rookie-T0
Tier1-experienced-T1
Tier2-Veteran-T2

Fixes:
1.Reworked the rate of fire on most ships to reduce lag and boost performance.
2.Upped the supply for fighters that are jump capable to reduce lag.
3.Fixed the ability on city planet to remove antimatter and not make ship's Antimatter go negative.
4.Fixed Skirmished vessel to correct cost and build time.
5. Took out the rough fighter movement to be more tested(will be added in later).

Known issues:
1.Some icons are place holders and other images for zoomed out game play
this will be eventually added in.



Helpers/Testers:

ShadowMastiff2468-mod partner
Teal-tester
SpardaSon21-tester
Lord_Dark_Cloud-tester
EadTaes-tester


Thank you IronCrad for making a awesome game and Stardock for publishing it!

Waits for expansions!


Comments (Page 11)
11 PagesFirst 9 10 11 
on Jun 07, 2009

Cool man been waiting on an update. Looking forward to your next release.

on Sep 01, 2009

  Have been playing this pretty steady the last several weeks, haha, i guess im sorta stuck on that squid ship, haha, it is awesome!!!!  I've been hoping you would update it to 1.03 but saw your new Unknown Darkness mod, the action right from the start is super awesome!!!  Bang!!!  What a way to start, haha, nice!!  Very very nice!!!  My fav, but i have to include Sins Plus and Manshooters volumetric explosions and damage mod as well.

Now im hoping you take the squid ship and drop it into Unknown Darkness and then it will be even more rock and rolling!!  Haha, you will have to forgive me, i just got in from school and im a little sleep deprived and a little silly, haha, well... just wanted to say Kiedjor, Fantastic job!!!  On this one and on Unknown Darkness. 

Take care and Keep Modding!!!

-Teal

 

 

on Sep 03, 2009

when's the next release scheduled?

Also, can I use your awesome meshes, if I give credit?

on Sep 04, 2009

If you look atKiedjor's other recent posts, he discontinued this mod. Which is unfortunate, because I have no interest in his new mod, but do in this one.

on Sep 04, 2009

well, I know that it is a possible and EXTREMELY TIME CONSUMING task to update something from 1.1/1.12 to 1.17, using something like WinMerge (which I happen to have).

Also, you think that he'd be alright with me using his warped meshes&textures?

on Sep 04, 2009
Sorry, but the file is no longer on the server and I can not get it. Can you help?
on Sep 04, 2009

help i cant get the file!

on Sep 04, 2009

the file is on WinCustomize. Go under the Downloads tab at the top of the screen, then Modifications->Download. It is somewhere in the library of mods there.

Also, this won't work on 1.17 or Entrenchment 1.03. It's made for Sins 1.12.

on Sep 05, 2009

Whiskey144
well, I know that it is a possible and EXTREMELY TIME CONSUMING task to update something from 1.1/1.12 to 1.17, using something like WinMerge (which I happen to have).

Also, you think that he'd be alright with me using his warped meshes&textures?

 

I'd imagine he wouldn't have an issue as long as you gave him full credit for them and didn't really change anything in the mod. You should probably find his email.


I'd LOVE to see this mod ported for entrenchment...

 

I'm gonna try my hand at doing a mini-mod to make the independants fight back. First, though, I'm gonna see if i can downgrade and try this out.

on Sep 05, 2009

cool.

on Sep 05, 2009

Quirken

Quoting Whiskey144, reply 155well, I know that it is a possible and EXTREMELY TIME CONSUMING task to update something from 1.1/1.12 to 1.17, using something like WinMerge (which I happen to have).

Also, you think that he'd be alright with me using his warped meshes&textures?
 

I'd imagine he wouldn't have an issue as long as you gave him full credit for them and didn't really change anything in the mod. You should probably find his email.


I'd LOVE to see this mod ported for entrenchment...

 

I'm gonna try my hand at doing a mini-mod to make the independants fight back. First, though, I'm gonna see if i can downgrade and try this out.

 I played the  other mod UD, i was amazed, I have played a lot of Mods and i have to say that one is among the best, I would also like to see this mod ported to entrenchment or at least being updated to latest sins.

on Sep 05, 2009

I tried it today, and it looks like it still works with the latest Sins.

 

However, I didn't notice independant planets trying to colonize and fight back... this was the whole exciting thing for me. Where'd it go?

on Jul 20, 2013

Can't download mod? "file not found" I hereby request an outdated version of your mod

on Jul 20, 2013

warlord420fb

Can't download mod? "file not found" I hereby request an outdated version of your mod

Really?..... Oh, but wait I have an updated version. you just got to look in the right place for it.

11 PagesFirst 9 10 11