Creates a more faster and more fun experience for SOASE. It adds new ships for all races, better defenses and larger gravity wells(more mining roids). My mod includes MANSHOOTER's Volumetric Explosions&Damage Effects Mini-mod v0.8 MERGED with Bailknight's Effects Mod 1.3 and with my own tweaking of the graphic effects.
The Prequel for Entrenchment Expansion.
Published on May 14, 2009 By Kiedjor In Sins Modding

Unknown Darkness for Entrechment v1.02 and v1.03.

 

Download here:http://files.filefront.com/Unknown+Darknessrar/;13886013;/fileinfo.html

How to install:It will be in .rar format, you will see a folder named Unknown Darkness with read me(its the third folder!), double click the Unknown Darkness folder drag Unknown Darkness beta 0.01 into  folder:  

Example:  C:\Users\(name)\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods Entrenchment v1.02

Update 06-15-09:

 Not yet released!

1.Fixed the repair problem:

Gave tech 2 logistics captial ships and  tech 2 repair platforms the Nano repair ability, where they basically retrieve the technology adapted to their own ships and stations.

2. Persistant ship wrecks has been removed due to immense lag.

3.The logistic and combat slots will not be modified (this is from the mad scientist mod).

4. Speed will remain the same(manshooter's dynamic battle system).

5. Heavy bombers will be gunboats instead, receiving 2 weapons in front and one weapon on the aft with more hp but lower speed(will cost alot of antimatter)

6. Adding in [MOD] Celestial Bodies (update 03/29/09) for Entrenchment 1.02 (recieved permission).

7. Adding in [MOD] Urban Expansion by Xselens

8. Will decrease the time to build friendly stations for better gameplay at start.

9. Will make more changes to decrease the lag.

10. ??? dunno need more feedback on what else I need to do.

 

I decided to scratch my epic mod, and make it where the Vasari clans are the forces that inhabit neutral worlds. I plan to add the Universe At War system to this mod but much more balanced and with better progression which is my biggest concern. I will be using the models I used in Epic Mod but will be perfected at  a later date depending if the basic ground work okay.

I'm planning to use MANSHOOTER's Volumetric Explosions&Damage Effects ver. 1.13 Entrenchment compatible and

Dynamic Battle System (ver. 0.9 + final official teaser video) which are awesome BTW!

 

Also modified of Sins Plus (by Uzii) v1.3a Final.

[MOD] SINSounds by

[MOD] Urban Expansion by Xselens, expansion on galaxy objects looks good

[MOD] Mad Scientist Mod by Ordian,  a great research mod + additional fighters(pending for approval)

Update:06-11-09 uploaded video and posted Read Me info.

There are two major factions in this mode one is Rogue Anima Drones(the Drone interceptors are deadly in swarms due to their ability to heal and repair others) and Vasari Invasion force. Asteriod gravity wells are Human occupied with light to strong starbases, on some planets.

Playable sides: The Advent PC and TECH PC.

AI sides: Only TECH AI is working, Advent AI will be worked on later.

Update:05-30-09: working on 2 versions for advent and tec one version will be player controlled friendly and other will be AI friendly.

 Basic plot for the mod: The war between Advent and TEC is long and expensive one. With losses rising up each day they decided to create a neutral zone between their two regions. Diplomats and other  negotiations went on for years. But one day, A unknown race crept out of phase space and breached into middle of the neutral zone. The TEC tried to contact the ship but recieved no response. The unknown ship started to emit disruptions through out the region which caused permanent  damage to their propulsion drives. TEC believe it belonged to Advent using prototype technology  against their fleet. As crew of various ships tried to study the ship, the unknown enitity disappeared back into phase space. Moments later the diplomats and its escort enter the neutral zone. The captain believed it was some sort of attack so she ordered the fleet to commence firing. Missiles and projectiles barraged the advent's fleet, numerous ships exploded in first wave of destruction. With one ship remaining on the diplomat's escort retreated back into jump space. As reports of a major skirmish on the neutral zone spreaed so did the constant engagements between the two sides. This is where mod comes in.

Battle Intelligence-

Advent Core technology: Highly focused on AI and computer central thinking systems.

Advent Offensive technology: rapid lasers, medium power beams, high power beams, siege power beams, light blue plasma, medium purple plasma, high red plasma.

Advent Defensive systems: Advanced shields,weak hull and execellent movement drives.

Summary: Energy based weapons with advanced shields with excellent drive cores is the basis of their fleet.

TEC Core technnology: Veterans of previous wars with excellent skills to comprehend and adapt to the war. Teaching and instructing new recruits of their encounters in specialized schools.

TEC Offensive technology: Various projectile sizes  through out the ship classes, siege cannons, rapid swarm missiles, medium skirmish missiles, Siege missiles, fast tracking flak cannons, and prototype emp weapons designed for Advent drone's electronic systems

TEC Defensive systems:light Shields, excellent armor/hull plating, average movement drives.

Summary: Using best explosive armaments available  to overwhelm their foes and large siege cannons and missiles to drop the largest vessels.

 

Vasari Clans uncompleted information reports: Nano assisting armor and high regenrative shielding make them one of the most advanced in dfensive systems. Slow movement drives and high powered phase beams but with long cooldowns. Also, equipped with phase missiles for close and medium engagements.

 

Mod goal: To have you the player or players fight off the invasion of Vasari Clans and each other for galatic domination! The clans are also hostile to each other and you so be prepared!

 

The war is near...are you ready?

-Kiedjor


Unknown_Darkness_Mod.avi


Comments (Page 5)
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on Aug 25, 2009

I get a page error on firefox and ie when i try to download this.

on Sep 21, 2009

  Kiedjor,

                        Even with the little things to be ironed out, this is a beautiful mod!!    Just wish you would also consider moving the EPIC mod over Entrenchment, It also is very awesome.    Keep up the good work, and if you would like a hand here and there, because im still in school with homework sometimes up to my neck, haha, but wouldnt mind helping if i can.  Take care and see you on the forums!!!

-Teal

 

 

on Sep 23, 2009

Oh joy... lol it has that huge battleing NPC thing. That'll kill my computer... damn... and I like to play large maps to. This will force me to play smaller ones or at least create smaller solar systems. I do hope you smooth out this issue... cause I know a lot of others out there would like to run this mod more smoothly. From what I saw of the vid it looks great!

on Oct 15, 2009

Quick note, not sure if its me, or perhaps ive got a messed up folder, but the mod will load and play, but sometimes half way into a game i will get a mini-dump.

Also when exiting and trying to disable the mod, so the game will load clean and then reload the mod after starting, i also get a mini-dump.

Any help would be appreciated,

 

on Oct 15, 2009

this sounds very good... but is this a dead project, or are you still working on it?

 

greets

dennis

on Oct 15, 2009

seems pretty much dead... though no offense to the mod creator/creators but... it's nigh impossible to play if you have a low end machine having that much stuff going on even if you have just 50 planets slows the game down to a near grind... where it actually takes 5 minutes for your ships to go from one end of a gravity well to the other. I've played this on my PC and my PC is fairly capible of running sins at max settings without no problem... even when I try to run this game on lowest settings it still runs SLOW... I do not recommend this mod... sorry... but I hate to be a critic but... there is just to much stuff going into the process of the game that makes it so slow

on Oct 15, 2009

da_snada
this sounds very good... but is this a dead project, or are you still working on it?

 

greets

dennis

The last time I heard from Kiedjor, he said that he had taken vacation from sins, and I think he still does.

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