Creates a more faster and more fun experience for SOASE. It adds new ships for all races, better defenses and larger gravity wells(more mining roids). My mod includes MANSHOOTER's Volumetric Explosions&Damage Effects Mini-mod v0.8 MERGED with Bailknight's Effects Mod 1.3 and with my own tweaking of the graphic effects.
Outdated working to version.
Published on December 10, 2008 By Kiedjor In Sins Modding

 

5-2-09: Mod Outdated! Currently in process of applying the mod to the newest version and also change couple things. This will be for expansion only. Sorry for being gone for coupel of months but im back again and thanks shadow!

 

Epic Mod v1.1a

WORKS WITH V1.1 and V1.12 (newest patch)!

How to Install: Extract the Epic Mod v1.1a folder out of .rar folder and put it in your sins of a solar empire mod folder
located at: C:\Users\(your name)\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods

12/15/08

Highlights in Epic Mod v1.1a

1.Universe At War gameplay: Independent worlds now fight each other and you for universe domination!(will post a vid

later today.)

 

2.Captials except the lght cruiser for each race needs to be unlocked by captial research in fleet logistics research section.
To unlock them you need to research Cap supply to get more captials to choose from. The last cap supply research is the titan.
Will you rush for the titan or get better technologies? You decide!
3.Reduced the cost of all vanilla captials (resources, credits, supply, and built time by half).

Fixes:

1.Reworked the rate of fire on most ships to reduce lag and boost performance.
2.Upped the supply for fighters that are jump capable to reduce lag.
3.Fixed the ability on city planet to remove antimatter and not make ship's Antimatter go negative.
4.Fixed Skirmished vessel to correct cost and build time.
5. Took out the rough fighter movement to be more tested(will be added in later).

Download here: http://files.filefront.com/Epic+War+v11arar/;12666055;/fileinfo.html

My previous mod was known as superminimod. But, due to problems I reworked my mod from scratch.

My mod includes destroyer class, battlecruiser class, and a titan class. New defences for each race: Advent can plant outposts on asteroids in their gravity wells and is also equipped with shield regenerating devices, for vasari they have hanger that can deploy gunships and also deploy fast acting fighters or bombers to protect the hanger, and the tech can create a huge battlestation that can destroy,disable and enhance ships in the gravity well.Gravity well has been increased as well as asteroids and capturable ones too. A rough fighter like movement for frigates and cruisers has been added its not perfect but it does add some more action to the battles. Captials also has been buffed and also the strikecraft they can carry.Research also has been expanded and for tech they dont have lasers but 4 research techs devoted into enhancing gauss type weapons.

My mod also includes:

MANSHOOTER's Volumetric Explosions&Damage Effects Mini-mod v1.0 MERGED with Bailknight's Effects Mod 1.3 (updated for newest patch by Annatar) and with my own tweaking.

The Sin's Plus Addon by UZII has been added the abilities are different to fit the Epic Mod style.

Future plans is adding ability trees that is connected to research. If you research one path a weapon of that path will be unlocked to use.

 

12/13/08:Just recently I added a way for independeent worlds to invade other independent worlds . Like a constant struggle within the scenario. The stations that are with these worlds can spawn 3 types of cruisers to also aid their quest. It looks really cool and solid. Plan to release this in next patch. Got some balancing stuff to do cause the ai seems to have some trouble repeling them off. More to come in the future!

11/30/08: Added a Wave System when you kill defenders protecting the planets (npcs) theres a chance it will spawn another wave to defend the planet.When you kill the last wave it will spawn a boss type unit(boss has not been implemented yet). When you kill, you will be given extra experience to your captials and resources.

 

Heres a preview of advent battlecruisers the ships with blue engine ball trails (comet) going against a tech battlestation and tech dread(dominator).


This was pic taken from 1.05 but it shows the battlcruiser unleashing upon a kol battleship. Love the screenshot

The Fusion of technologies has begun, the independent worlds put pieces of captials from all races to form their own vessels: The Inde Battleship

The Inde Carrier The Inde Battlecruiser The Planet Sieger The Inde Station

The anti spam ability aka Bright Fyre:

Advent Dreadnaught this model looks different from all advent ships, not sure if it fits them:

Lastly the Advent Titan:

Tech new captials:

The Tech Light BattleCruiser:

The Tech BattleCruiser:

The Tech Heavy BattleCruiser:

The Tech Titan:

Vasari Captials: Vasari Captial Raider:

Vasari Captial Planetary Sieger: Vasari Dread:

Vasari Titan:

Readme Details:

Last updated at: 12/15/08
Epic Mod v1.1a
Epic mod is made by kiedjor and graphic addon by MANSHOOTER's Volumetric Explosions&Damage Effects Mini-mod v1.0
MERGED with Bailknight's Effects Mod 1.3 (updated for newest patch by Annatar) and with my own tweaking.

Also, Partial of Sin's Plus by Uzii has been added the planet's abilities are different.
I redesigned the abilities on the sin's plus. Only Sin's Plus planets has this.
Each Sin's plus planet except paradise and oceanic has the same abiltiy and barren and swamp has the
same ability.
The vanilla planets has not been altered.

How to Install: Extract the .zip folder put it in your sins of a solar empire mod folder
located at: C:\Users\(your name)\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods

New stuff....

Universe At War gameplay: Independent worlds now fight each other and you for universe domination!

Captials except the lght cruiser for each race needs to be unlocked by captial research in fleet logistics research section.
To unlock them you need to research Cap supply to get more captials to choose from. The last cap supply research is the titan.
Will you rush for the titan or get better technologies? You decide!

Reduced the cost of all vanilla captials (resources, credits, supply, and built time by half).

Independent has been upgraded with fused captial parts, captial status
empowers them with abilities to enforced their terrority.

Pirates and Pirate base is now enhanced a titan can not solo the base alone.
Killing Pirate gauss defences (has abilities) will alert fleets nearby,
Consisting of nightingales and Dreads(boss) to defend the base.

New level threat system to indicate their strength ( this indicator will be in their name):

Vasari:
Contentious Mark-dangerous-CM
Inhibitory Mark-average-IM
Phlegmatic Mark-easy-PM
Advent:
Dormant Code-weak-DC
Progressive Code-medium-PC
Dynamic Code-strong-DYC
Tech:
Tier0-rookie-T0
Tier1-experienced-T1
Tier2-Veteran-T2

Fixes:
1.Reworked the rate of fire on most ships to reduce lag and boost performance.
2.Upped the supply for fighters that are jump capable to reduce lag.
3.Fixed the ability on city planet to remove antimatter and not make ship's Antimatter go negative.
4.Fixed Skirmished vessel to correct cost and build time.
5. Took out the rough fighter movement to be more tested(will be added in later).

Known issues:
1.Some icons are place holders and other images for zoomed out game play
this will be eventually added in.



Helpers/Testers:

ShadowMastiff2468-mod partner
Teal-tester
SpardaSon21-tester
Lord_Dark_Cloud-tester
EadTaes-tester


Thank you IronCrad for making a awesome game and Stardock for publishing it!

Waits for expansions!


Comments (Page 3)
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on Dec 12, 2008

will this work on 1.11??

on Dec 12, 2008

Yup.

on Dec 12, 2008

Is there any way to download the mod not using filefront? Have some kind of troubles with their website, none of their downloads starts properly

on Dec 12, 2008

interesting mod.  I like  the way you cannibalized the ships to make new ones.  Quite inventive.  Polish will come with time

on Dec 12, 2008

IronExecutor
Is there any way to download the mod not using filefront? Have some kind of troubles with their website, none of their downloads starts properly

I posted on stardocks mod's upload place it takes couple days to finish. Sorry!

Simmyaz
interesting mod.  I like  the way you cannibalized the ships to make new ones.  Quite inventive.  Polish will come with time

 

Thanks man! Hopefully next update will be much better.

on Dec 13, 2008

now that you mention it..... i'd like to see a full black battleship for tec if you finished the next version of this mod,,,, i really like it

on Dec 13, 2008

I'm planning to work on names maybe the black battleship could be called Shadow Thunder or something lol.

 

Most of the names in the mod are place holders. The captial's names for sure will get unique names.

on Dec 13, 2008

Shadow Thunder?  Why not something cooler?  Eclipse, Black Dawn, Penumbra, Warlock, Black Sun, Event Horizon, Archon.

on Dec 13, 2008

LOL

on Dec 13, 2008

Kiedjor
LOL

 

LOL?!  How dare you lol me!  Banhammer time! 

                                                                    

on Dec 13, 2008

Just recently I added a way for independeent worlds to invade other independent worlds . Like a constant struggle within the scenario. The stations that are with these worlds can spawn 3 types of cruisers to also aid their quest. It looks really cool and solid. Plan to release this in next patch. Got some balancing stuff to do cause the ai seems to have some trouble repeling them off. More to come in the future!

on Dec 13, 2008

This looks pretty freakin' cool!  I think by FAR the best looking ship is the TEC Titan.  Wicked.  I will try it out 

on Dec 13, 2008

Lathen
This looks pretty freakin' cool!  I think by FAR the best looking ship is the TEC Titan.  Wicked.  I will try it out 

 

I have many things planned for next release. But, it might be after entrenchment depending when it releases.

on Dec 13, 2008

Inventive, imaginitive, all around great material.

on Dec 13, 2008

Kiedjor,

Pretty cool mod, great job!  But I noticed a few things that may or may not be bugs.

1. I found the cause of the swarms of fighters for the TEC.  It's either the Commodore frigate or the Destroyer frigate, or both.  They kept summoning fighters and bombers Returning Armada Style.  I finally had to feed em to the pirate base cause I had all these strikecraft that were taking up like 500 supply points.  It stopped once they were dead thankfully.  If that's a feature, I'd suggest capping how many fighters they summon. (X squads per ship.)

2.  I played a TEC AI on medium and he never left his home planet, he just sat there.  Do you have the AI working in this?  He built exactly 1 cap ship and a bunch of cobalts.

3.  Damage for the TEC got incredibly high.  Balance?  It looked really cool, but the "War Vessel" (Kol) was far more powerful than the other stock TEC cap ships. 

4.  That melee beam on some smaller ships seems to be causing the ships they attack to get bumped back.  Looks kinda wierd.

5.  Seems odd that I'm building a titan as my first free cap ship, since a stock cap ship is likely to get overpowered by the independents.  In fact, in the early game it was a bit tough to spread to other planets, but that's sort of ok.

 

I hate to sound too negative, it is a cool mod.  I like some of the models.  Oh, and I haven't encountered any overpowered frigates yet.  And the visual effects for the TEC weapons were great.  Thanks a lot man!

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