Creates a more faster and more fun experience for SOASE. It adds new ships for all races, better defenses and larger gravity wells(more mining roids). My mod includes MANSHOOTER's Volumetric Explosions&Damage Effects Mini-mod v0.8 MERGED with Bailknight's Effects Mod 1.3 and with my own tweaking of the graphic effects.
The Prequel for Entrenchment Expansion.
Published on May 14, 2009 By Kiedjor In Sins Modding

Unknown Darkness for Entrechment v1.02 and v1.03.

 

Download here:http://files.filefront.com/Unknown+Darknessrar/;13886013;/fileinfo.html

How to install:It will be in .rar format, you will see a folder named Unknown Darkness with read me(its the third folder!), double click the Unknown Darkness folder drag Unknown Darkness beta 0.01 into  folder:  

Example:  C:\Users\(name)\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods Entrenchment v1.02

Update 06-15-09:

 Not yet released!

1.Fixed the repair problem:

Gave tech 2 logistics captial ships and  tech 2 repair platforms the Nano repair ability, where they basically retrieve the technology adapted to their own ships and stations.

2. Persistant ship wrecks has been removed due to immense lag.

3.The logistic and combat slots will not be modified (this is from the mad scientist mod).

4. Speed will remain the same(manshooter's dynamic battle system).

5. Heavy bombers will be gunboats instead, receiving 2 weapons in front and one weapon on the aft with more hp but lower speed(will cost alot of antimatter)

6. Adding in [MOD] Celestial Bodies (update 03/29/09) for Entrenchment 1.02 (recieved permission).

7. Adding in [MOD] Urban Expansion by Xselens

8. Will decrease the time to build friendly stations for better gameplay at start.

9. Will make more changes to decrease the lag.

10. ??? dunno need more feedback on what else I need to do.

 

I decided to scratch my epic mod, and make it where the Vasari clans are the forces that inhabit neutral worlds. I plan to add the Universe At War system to this mod but much more balanced and with better progression which is my biggest concern. I will be using the models I used in Epic Mod but will be perfected at  a later date depending if the basic ground work okay.

I'm planning to use MANSHOOTER's Volumetric Explosions&Damage Effects ver. 1.13 Entrenchment compatible and

Dynamic Battle System (ver. 0.9 + final official teaser video) which are awesome BTW!

 

Also modified of Sins Plus (by Uzii) v1.3a Final.

[MOD] SINSounds by

[MOD] Urban Expansion by Xselens, expansion on galaxy objects looks good

[MOD] Mad Scientist Mod by Ordian,  a great research mod + additional fighters(pending for approval)

Update:06-11-09 uploaded video and posted Read Me info.

There are two major factions in this mode one is Rogue Anima Drones(the Drone interceptors are deadly in swarms due to their ability to heal and repair others) and Vasari Invasion force. Asteriod gravity wells are Human occupied with light to strong starbases, on some planets.

Playable sides: The Advent PC and TECH PC.

AI sides: Only TECH AI is working, Advent AI will be worked on later.

Update:05-30-09: working on 2 versions for advent and tec one version will be player controlled friendly and other will be AI friendly.

 Basic plot for the mod: The war between Advent and TEC is long and expensive one. With losses rising up each day they decided to create a neutral zone between their two regions. Diplomats and other  negotiations went on for years. But one day, A unknown race crept out of phase space and breached into middle of the neutral zone. The TEC tried to contact the ship but recieved no response. The unknown ship started to emit disruptions through out the region which caused permanent  damage to their propulsion drives. TEC believe it belonged to Advent using prototype technology  against their fleet. As crew of various ships tried to study the ship, the unknown enitity disappeared back into phase space. Moments later the diplomats and its escort enter the neutral zone. The captain believed it was some sort of attack so she ordered the fleet to commence firing. Missiles and projectiles barraged the advent's fleet, numerous ships exploded in first wave of destruction. With one ship remaining on the diplomat's escort retreated back into jump space. As reports of a major skirmish on the neutral zone spreaed so did the constant engagements between the two sides. This is where mod comes in.

Battle Intelligence-

Advent Core technology: Highly focused on AI and computer central thinking systems.

Advent Offensive technology: rapid lasers, medium power beams, high power beams, siege power beams, light blue plasma, medium purple plasma, high red plasma.

Advent Defensive systems: Advanced shields,weak hull and execellent movement drives.

Summary: Energy based weapons with advanced shields with excellent drive cores is the basis of their fleet.

TEC Core technnology: Veterans of previous wars with excellent skills to comprehend and adapt to the war. Teaching and instructing new recruits of their encounters in specialized schools.

TEC Offensive technology: Various projectile sizes  through out the ship classes, siege cannons, rapid swarm missiles, medium skirmish missiles, Siege missiles, fast tracking flak cannons, and prototype emp weapons designed for Advent drone's electronic systems

TEC Defensive systems:light Shields, excellent armor/hull plating, average movement drives.

Summary: Using best explosive armaments available  to overwhelm their foes and large siege cannons and missiles to drop the largest vessels.

 

Vasari Clans uncompleted information reports: Nano assisting armor and high regenrative shielding make them one of the most advanced in dfensive systems. Slow movement drives and high powered phase beams but with long cooldowns. Also, equipped with phase missiles for close and medium engagements.

 

Mod goal: To have you the player or players fight off the invasion of Vasari Clans and each other for galatic domination! The clans are also hostile to each other and you so be prepared!

 

The war is near...are you ready?

-Kiedjor


Unknown_Darkness_Mod.avi


Comments (Page 2)
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on Jun 11, 2009

And here goes...a new mod beginning! 8DS!!!!

on Jun 11, 2009

Congratulations Kiedjor!!  Sounds very cool, havent had a chance to try it yet, but give me a few days, trying to get the mid-terms out of the way, take a few days to just relax and maybe play a few games of Sins. 

Glad to have you back!! 

-Teal

 

 

on Jun 11, 2009

Glad to see youre still alive Teal!

 

Was missing youre presence +_+

on Jun 12, 2009

  lots of school work, haha, well... if i want to do well i have to put in the time, i have tried the "i'll just skate..." way, but did lousy in the class. It is a lot more work this way, but at least i know i will do well. 

Good to hear you too Shadow, have you tried the new updates yet? And what do you think? Sins just keeps getting better and better... 

Impulse is updating it now, got the laptop!!    Very cool, but small screen, haha, i guess i cant have everything. 

But its nice.

Take care and keep modding!!

-Teal

 

 

on Jun 12, 2009

Hey Teal! I missed your cheerful text 

on Jun 12, 2009

  Thank you!!    Haha, im not so cheerful right now, tired, haha, but will get some sleep and then i will be cheerful again!! 

Take care and keep modding!!!

I have to try your new mod, sounds very cool!! 

-Teal

 

on Jun 12, 2009

My laptop is dead!

My hardrive stretch the last of its life!

 

So lost EVERYTHING on it! So now It's either buy a new one or scrap pieces to try to fix it!

on Jun 12, 2009

whaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.............!

on Jun 12, 2009

I've been starting with just random maps, and if your home planets connects with 3 or more other worlds, unless you're really fast getting things started, you're screwed...

I strongly agree with this.  I ended up with 2 of the 12k health/shields unknown ships in the gravity well of my homeworld the first time I played.  Since it was my first time, I was slow in buulding up and only had my homeworld.

Bombardment platforms were also a real pain.  Because I had three phaselanes they kept getting dropped on the side of my homeworld without defenses( I focused all my defenses around my shipyards).  So I had to rely on strikecraft to take care of them as I couldn't handle both of the 12k health/shields unknown ships that were hanging around with my fleet.

I think the bombardment platforms should be reduced in power(or health/shields) or take much longer to show up.

on Jun 12, 2009

is there any reason why the speed of all the units has been reduced so drastically?

on Jun 12, 2009

Ya, I agree the bombardment plats needs to be decreased. But, there are time when your gonna be overunned . It has happen to me many times. Also, remember the captial yard can spawn 2 ion wave cannons for additional protection.

riviaguy221
is there any reason why the speed of all the units has been reduced so drastically?

Nope its just some ships are faster than others.

Thanks for your feed back!

on Jun 12, 2009

well, yes, but here is an example from your mod:

maxAccelerationLinear 30.000000
maxAccelerationStrafe 10.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 1.000000
maxDecelerationAngular 9.999996
maxSpeedLinear 300.000000
maxRollRate 2.000000
maxRollAngle 35.000000

And here is a an example from normal

maxAccelerationLinear 100.000000
maxAccelerationStrafe 10.000000
maxDecelerationLinear 500.000000
maxAccelerationAngular 1.000000
maxDecelerationAngular 9.999996
maxSpeedLinear 525.000000

The speed may be near the same, but the acceleration is so drastically reeduced that the game becomes MUCH slower...

Also, this is the same across the board, so it doesnt make one side stronger than the other, but it makes the game MUCH slower

on Jun 14, 2009

I see, i'll look into it.

on Jun 14, 2009

Unknown924

I've been starting with just random maps, and if your home planets connects with 3 or more other worlds, unless you're really fast getting things started, you're screwed...


I strongly agree with this.  I ended up with 2 of the 12k health/shields unknown ships in the gravity well of my homeworld the first time I played.  Since it was my first time, I was slow in buulding up and only had my homeworld.

Bombardment platforms were also a real pain.  Because I had three phaselanes they kept getting dropped on the side of my homeworld without defenses( I focused all my defenses around my shipyards).  So I had to rely on strikecraft to take care of them as I couldn't handle both of the 12k health/shields unknown ships that were hanging around with my fleet.

I think the bombardment platforms should be reduced in power(or health/shields) or take much longer to show up.

 

I do think you have to tone down the MOD a bit.  It's almost impossible to get started.  I tried another map yesterday, had 2 lanes connected to it, and I within 2 minutes I got hit with, believe it or not, no less than 6 capital shits, and 2 were Vasari eggs!!!  6 capital ships vs what interceptors I could build in the first 2 minutes...... come on!

How do you fight something like that off when you haven't even had a chance to finish your capital ship factory??? And I'm playing as fast as humanly possible to get set up.  I'm not trying to sound like I'm whining... but this is a bit ridiculous... at least set it up so the militias have to build their own capital ships, instead of just spawning them at the beginning of the game, before any players have half a chance to build at least 1 of their own.

I thought this MOD would be fun, but right now I'm losing in literally 10 minutes no matter how I start. I quit, sorry.

on Jun 14, 2009

Kiedjor
I see, i'll look into it.

ManSh00ter made some comments about the reduced speed in the Dynamic Battle System mod thread.

It looks like he cut the speed because it made battles shorter as a result.  He mentions that with more speed, the attack runs each ships makes give them less time to fire on the enemy.  With high speed it would also take longer for ships to turn around and attack again.

The problem with short strafing runs was solved by decreasing the overall flight speed of nearly every ship ingame.

Probably best to ask ManSh00ter about it directly.

 

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